It's Dune June and Funcom's new survival MMO—Dune: Awakening—is finally here. Actually, it's been here since June 5, when people who forked over for its advanced access version got into the game, but now it's really here: [[link]] Funcom [[link]] is letting the hoi polloi in, [[link]] even those who spent a mere $50 on it. What's the world coming to?
Unsurprisingly, Dune: Awakening hit its highest-ever concurrent player peak in the immediate aftermath of its full launch, topping out at 142,050 players at the same time on June 10. It's still going strong: at time of writing, 110,000 players are skipping about Arrakis.
I'm curious to see how high it'll go. As I wrote in my several hundred years ago (January), it's the first and only survival-y, crafting-y game to actually capture and hold my attention, and I reckon I'm not alone in that. Our Chris Livingston has been enjoying the game in his , and even our online editor Fraser Brown—avowed enemy of survival games—is enjoying himself when he's not going slowly mad in an endless dungeon.
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